Battle Log
Every game, in order. Three or four sentences each. Winner writes it up. Full in-character accounts live on their own pages.
Chapter One
001 — The Bloodying of Cerelia
Date: 26.08.2026 · Combatants: The Red Knights of Oblivion vs House Crosius · World: Cerelia · Result: World Eaters victory, 42–25
Crosius household troops held prepared positions on the grain plains and were overrun inside a day. The Crosius right flank collapsed under Khârn and his Berzerkers; an incendiary tank engaged Prince Verux directly and achieved nothing at all. The line did not break so much as get eaten, end to end, the last section dying on the final action of the day. In the eastern trenches the Red Knights turned up something sealed, which they have since bolted to a war engine and stopped thinking about.
Changed: Red Knights of Oblivion recover Component I. Crosius learns, belatedly, that a survey detail was working those trenches under Ordo Scriptorum authority that the Ordo Scriptorum did not issue.
Full account: 2026-08-26 The Bloodying of Cerelia (DRAFT)
002 — The Listening of Auspicia
Date: 13.09.2026 · Combatants: House Crosius vs The Aeldari of the Sundered Reach · World: Auspicia · Result: Crosius victory, 60–47
Both forces made for an ancient long-range auspex array — four outstations on a fixed baseline, one central cogitator hall — and neither was there to fight. A section of the 23rd took the hall in the first hour and held it down to the sergeant before the bullgryns arrived and proved unkillable. On the right, Tempestus Aquilons were dropped into the Harlequins’ path and annihilated to a man, buying two hours the flank could not have survived without. Mortar and malleus fire brought down Farseer Aethenor in the fourth hour; Iyanden did not break, but stopped, and left in good order with two of the five stations.
Changed: Crosius holds the hall and recovers the array’s cogitator core — corrupt, partial, and sealed straight into Ordo Scriptorum custody. Iyanden leaves with Aethenor’s reading of the baseline. Neither side can act on what it has. The core’s seals had been cut and reset before the battle, and one partition wiped with precision. Lord Martial Honoria Calvert takes direct field command from here on.
Full account: 2026-09-13 The Listening of Auspicia (DRAFT)
Template
### NNN — Battle name
**Date:**
**Combatants:** X vs Y
**World:** [[World]]
**Result:**
> Three or four sentences. What was fought over, what was lost, what changed.
**Changed:** territory / relic component / character status / anything that updates another page
**Full account:** [[link, if one was written]]
Relic components
Six, scattered. Nobody starts with any. This is the campaign’s scoreboard.
| # | Component | Found on | Held by |
|---|---|---|---|
| I | Control module, blackstone wand fitted | Cerelia | The Red Knights of Oblivion |
| II | unrecovered | — | — |
| III | unrecovered | — | — |
| IV | unrecovered | — | — |
| V | unrecovered | — | — |
| VI | unrecovered | — | — |
Intelligence recovered
Not components. What each faction knows, and can’t yet use.
| Faction | Holds | From |
|---|---|---|
| House Crosius | A single bearing, taken from a fixed baseline ten thousand years ago | Auspicia |
| The Aeldari of the Sundered Reach | That the array watches for an arrival, not a place | Auspicia |
Campaign advantages
Every game awards two. The winner chooses from the first table; the loser draws blind from what’s left in the second. Everything is once-only across the whole campaign, except the character unlock, which is repeatable.
Nothing here touches rules or profiles. It is all positioning and information.
Winner’s pick
| Advantage | Claimed by | Game |
|---|---|---|
| Unlock a named character (repeatable) | House Crosius — Honoria Calvert | 002 |
| First turn in the finale | The Red Knights of Oblivion | 001 |
| First choice of deployment zone, finale | unclaimed | — |
| Veto one terrain feature, finale | unclaimed | — |
| Place one terrain feature yourself, finale | unclaimed | — |
| Choose the mission from two, any one future game | unclaimed | — |
| 150 points of extra reinforcements, any future game | unclaimed | — |
| Name one unit and give it a trait, ahead of schedule | unclaimed | — |
Loser’s draw
| Advantage | Drawn by | Game |
|---|---|---|
| First choice of deployment zone, finale | The Aeldari of the Sundered Reach | 002 |
| Learn what one other faction is holding | undrawn | — |
| Learn where one unrecovered component is | undrawn | — |
| Put one question to The One Who Remains, and get a true answer | undrawn | — |
| Learn one thing about the false Ordo | undrawn | — |
| Choose the world and flashpoint for a game you are not in | undrawn | — |
| One of the campaign’s held secrets, early | undrawn | — |
Games played
| Faction | Played | Won |
|---|---|---|
| House Crosius | 2 | 1 |
| The Aeldari of the Sundered Reach | 1 | 0 |
| The Red Knights of Oblivion | 1 | 1 |
| The Discordant Duet | 0 | 0 |
Contested worlds
A world falls when it has been fought over three times.
| World | Times contested | Held by |
|---|---|---|
| Cerelia | 1 | House Crosius |
| Auspicia | 1 | House Crosius |