The Sundered Reach
Four years ago the warp routes closed. Nothing has come in since. Nothing has gone out.
An eight-hundred-system charter zone on the Imperium’s edge, cut off behind a warp storm, held together by a Rogue Trader who never wanted the job and an Inquisitor nobody can verify.
There is no relief fleet. There is no Astropathic traffic. Whatever happens in the Reach now happens without witnesses, and everyone in it has worked that out.
Start here
- How This Campaign Works — cadence, army sizes, what we’ve agreed
- The Ten — the worlds that matter
- The Storm — what closed the routes, and what everyone thinks about it
- Unit Progression — how characters and units improve and grow
The powers
- House Crosius — the warrant-holder and what’s left of his fleet (James)
- Faction — Aeldari — (Richard)
- The Red Knights of Oblivion — a World Eaters warband, stranded mid-slaughter and running out of skulls (Tristan)
- The Discordant Duet — composing something for a sector that cannot yet hear (Michael)
Records
- Battle Log — every game, in order
- Dramatis Personae — who’s who
A slow-burn narrative campaign. Roughly one game a month. Everything that happens on the table happens here.